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inari@piefed.zip to Fuck AI@lemmy.worldEnglish · 8 days ago

No good outcome here

media.piefed.zip

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No good outcome here

media.piefed.zip

inari@piefed.zip to Fuck AI@lemmy.worldEnglish · 8 days ago
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  • midribbon_action@lemmy.blahaj.zone
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    8 days ago

    I’m pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

    • Gobbel2000@programming.dev
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      8 days ago

      4 bytes not 4 bits, so 32 bits. You can’t do graphics on 4 bits, that’s way too small.

      • midribbon_action@lemmy.blahaj.zone
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        8 days ago

        Good catch, thanks

      • wonderingwanderer@sopuli.xyz
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        8 days ago

        Yeah, even the Game&Watch was 8-bit

      • Valmond@lemmy.dbzer0.com
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        8 days ago

        But you can use 4bits neural networks.

    • RushLana@lemmy.blahaj.zone
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      7 days ago

      Some people already replied but I would like to add that even if float type where the right one.

      AI dedicated hardware doesn’t bundle stuff you usually espect from a gpu like dedicated encoder and decoders.

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