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Joined 3 years ago
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Cake day: June 15th, 2023

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  • New Vegas wasn’t a Bethesda game, it was developed by Obsidian and only published by Bethesda. Sure, it runs on Fallout 3s game engine, but Fallout 3 is more stable on PS3 than New Vegas.

    I hate Sony, but New Vegas getting cherry picked here for instability is laughable when New Vegas is widely known as perhaps the least stable game published by Bethesda.

    Compared to New Vegas, Starfield is a vastly better and more stable game on a technical level. Sure the writing isnt better, but the mechanical parts of the game are. In my experience, I couldn’t play New Vegas for 10 consecutive minutes without the game crashing. Repeatedly. New Vegas crashed more than Cyberpunk 2077 ever did. Meanwhile Starfield only ever crashed once. And thats all on PC.




  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.worldPickmon to Pickmos
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    2 days ago

    I don’t play them but I am always happy when something happens and it pisses off Nintendo and Nintendo Fanboys/Fangirls.

    I used to love Nintendo, but this isnt Iwata’s Nintendo anymore. Now they only care about money, which isnt a shock considering the CEO has a history in financial, but its still disappointing nonetheless.


  • The Forza franchise is split into two distinct subgenres (kinda like how Gran Turismo used to have two disks: Sim and Arcade):

    Forza Motorsport is the realistic simulator. Tire temperatures affecting grip levels of simulation.

    Forza Horizon is the arcade racer. It uses Motorsport as a basis for its basic driving physics, but values are tuned or ignored to maximize the arcade factor of driving.

    Horizons driving model kinda feels like Need for Speed, games by Criterion, but less mobile oriented. Its also a little similar to Test Drive Unlimited 2, but the grip is a little lowered to make drifting easier in Forza Horizon.

    Its not like Mario Kart, Blur, Split Second, or Asphault. You could maybe try a demo to see if you like it, but you will probably have fun with it.


  • I feel exactly the opposite.

    There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn’t have if I didn’t have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

    Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

    This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.