• mic_check_one_two@lemmy.dbzer0.com
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    8 days ago

    I like both for different reasons. The older SOTN style ones are great for small detailed movement. Dodges are measured in individual pixels, not perfectly timed I-frames.

    But I also love the faster paced movement on display here. Ori and the Blind Forest, Afterimage, Metroid Dread, etc are all great examples of solid movement-based games. Where if you’re sitting still, you’re not playing the game right. Fights are determined by your ability to time attacks and abuse counters/i-frames, quickly closing to striking distance and retreating before the enemy can counter.

    Navigating in the latter games often feels much better. Simply walking from A to B tends to feel like a chore in earlier metroidvanias, because it’s a pretty simple thing to move around. At most, you usually have a double jump or dash, but that’s about as far as your movement options go. But with more movement options (and faster, more fluid movement,) going from A to B feels like its own part of the game. The Spider-Man games are a good example of how simply navigating can be entertaining.