What funny about DS is when it launched, the reception is basically 50/50 and very black and white, either you absolutely love it or you absolutely hate it, no in-between.
As for me who loved it, i just love the journey and the challenge of going from point A to point B, it scratched the itch of the open world game where exploration is the main course instead of side dish.
i felt exactly the opposite. it took the joy of exploration in an open world and made every step as tedious as possible. the challenge was walking not exploring.
and there was very little to discover other than… more packages to carry which made walking even harder.
I think my fondness of it come from my love of hiking? Idk, it’s so so hard to explain to people why i like it, it’s not about discovering something but more on soaking in the environment and atmosphere. Idk, love that game, but i do know why people dislike it haha
I tried it just recently, loved the details world and everything. Still have men questions but I lost lots of packages in the first river and rage quit, it’s just overwhelming.
The questions of what happens with this mission, packages, do I have to get them back, can I ignore it, will it bite me in the ass and so on are just lots of questions that are eating me up and I can not cope.
It should be a game, I want to enjoy gaming. I know thats a personal issue but damn I would’ve liked to enjoy it.
Me too, i watched many people playing it, read many opinion on it, it doesn’t sounds good at all on paper, and the screenshot doesn’t looks appealing at all. In fact i do remember i hate it at first and i give it a chance because of Kojima, and then it clicked, it became my favorite game of all time.
It’s such a Rorschach test because it’s a deviation from the storytelling-first approach to game design which has dominated the AAA industry recently. It’s a return to the roots of the open world concept, where the player isn’t gently guided to the next cut scene, but is just plopped into the world and told to go out and do whatever, and maybe you’ll fine some lore.
Hell, I have no idea why even I loved it so much. I don’t usually finish “AAA” games. I find even the ones that string together exciting and novel setpieces dull, but this one had me rapt from title to credits.
Death stranding was the most boring trudge of a game I’ve ever played. I have no idea why it’s so popular.
What funny about DS is when it launched, the reception is basically 50/50 and very black and white, either you absolutely love it or you absolutely hate it, no in-between.
As for me who loved it, i just love the journey and the challenge of going from point A to point B, it scratched the itch of the open world game where exploration is the main course instead of side dish.
i felt exactly the opposite. it took the joy of exploration in an open world and made every step as tedious as possible. the challenge was walking not exploring.
and there was very little to discover other than… more packages to carry which made walking even harder.
I think my fondness of it come from my love of hiking? Idk, it’s so so hard to explain to people why i like it, it’s not about discovering something but more on soaking in the environment and atmosphere. Idk, love that game, but i do know why people dislike it haha
I tried it just recently, loved the details world and everything. Still have men questions but I lost lots of packages in the first river and rage quit, it’s just overwhelming.
The questions of what happens with this mission, packages, do I have to get them back, can I ignore it, will it bite me in the ass and so on are just lots of questions that are eating me up and I can not cope.
It should be a game, I want to enjoy gaming. I know thats a personal issue but damn I would’ve liked to enjoy it.
I thought I would be one of the ones who hated it, but then I tried it.
I want to get the platinum on Playstation at some point, maybe before I bother getting DS2
Me too, i watched many people playing it, read many opinion on it, it doesn’t sounds good at all on paper, and the screenshot doesn’t looks appealing at all. In fact i do remember i hate it at first and i give it a chance because of Kojima, and then it clicked, it became my favorite game of all time.
It’s such a Rorschach test because it’s a deviation from the storytelling-first approach to game design which has dominated the AAA industry recently. It’s a return to the roots of the open world concept, where the player isn’t gently guided to the next cut scene, but is just plopped into the world and told to go out and do whatever, and maybe you’ll fine some lore.
Death Standing is one of my all time favourites but I also understand why it’s on this list.
Kojima is kind of a cult
This is the best response on here.
…and holy fuck, what a great game.
Hell, I have no idea why even I loved it so much. I don’t usually finish “AAA” games. I find even the ones that string together exciting and novel setpieces dull, but this one had me rapt from title to credits.
Came here to add Death Stranding, glad to see I wasn’t alone in hating it.